There is debate surrounding the impact of
violent video games on behaviour. This note
summarises the key aspects of the discussion,
and other potential impacts of gaming such as
addiction. It also examines the educational use
of games, and reviews mechanisms to ensure
children’s game safety.
Who Plays Games?
Figure 1. The proportion of the UK population who play games on one
or more platforms by age group and gender.
2
Platforms include: smart phones, portable devices, PCs, consoles,
social networks and web browser games. The active gamer category
includes games bought from a shop or by digitally downloading its
equivalent.
Last Completed Projects
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